Gasketball: For Gamers Who Wish They Were Ballers
Key Moment: The Smooth Stroke
Look how much is happening here: the portal adds a layer of intuitive yet deep gameplay, the ball leaves a faint trail to aid on future attempts, each object pops with animation, and the little robot helper dude even dodges the shot. Incredible attention to detail.
But what gets me most is at the very start of the clip, when I scoot the ball back just a bit before flicking it into the portal (yes, that’s me playing). It’s such a purely analog motion; I’d do the exact same thing if I tried to hit something by sliding a quarter across a table. I never even realized I was doing it until I recorded it—it was all instinct. The whole game is built around this simulated shooting action, and my brain apparently can’t even tell it’s not real. I’m prepared to call that a success.